Falcon's Blog

Red Steel 2

Greetings, Red Steel 2 is the sequel of the first game I reviewed on this blog. The two plots are different, as well as the characters meaning the name is about the only thing that connects them. While the characters and story isn't the best, it is a relatively fun game to play but it did have a few issues with bugs. The story revolves around a small village called Caldera which is attacked by a gang called the Jackals, who receive orders from their leader, Payne. The main character is a mix between a Cowboy and a Samaria , known only as the Hero. Along with allies such as Tamiko, he defeats the Jackals and their leader to uncover the true source of the threat. A individual named Shinjiro, who has been ordering the killing of the Heroes' clan, the graphics are done in the style of a cartoon giving it a new appearance to the Red Steel series. Overall, it's a good enough game to play and is worth a shot if you haven't got any games to play. The third chapter of the Invisible Agents is up in Warehouse 17.

 

 

Plot=7/10

Characters=7/10

Special effects=8/10

Overall=7/10

Quote of the day

Number 5... is alive!

Johnny  5

Short Circuit

 

 

Written by Falcon, Sunday 21 November 2010

The Invisisble Agents ch 2

Greetings, the next chapter of my latest book Invisible Agents is now up. This book introduces most of the characters for the next novels, and with the characters some background to enhance their story. The Lutionn collection is quite big and will probably confuse due to the amount of characters and plots. Hopefully with time, the characters will become more clear and their stories easy to follow. The second chapter of the Invisible Agents is up in Warehouse 17.

Quote of the day

Oh, I know exactly what you're trying to do. But you will not ruin my Christmas. Not again. Not this year.

The Janitor

Scrubs

 

Written by Falcon, Monday 15 November 2010

The Invisible Agents

 

Greetings, before I get involved in talking about my new book I would like to thank Mark for the new banner. It is time I introduced the fourth book in the Lutionn collection. It is called Invisible agents and does set up the majority of characters in the collection of books while continuing on with previous heroes and villains. By the first three books, especially the second and third, it is apparent that these events are not intended to be taken too seriously in terms of plausibility. This should justify Lutionn's new style of villains and it will be explained near the end of the novel, how they are as they appear. This book takes, roughly a year after the events of Shepard. I hope you enjoy it.

Ohh and bit of a mistake I made in Chief Constable Johnson's story, while writing Shepard I had said that Johnston had earned the title Chief Constable during the Great Disease when his mentor Joseph G Turner had died. Turner's true identity is the Ulisiptien Klintan, seeing as Johnston is fifty in the first book and I had described he was thirty when he received his high position, I had to give him the title while Joseph was alive in order to keep the his age right. So in the third book which is set in 2004, he has the title before those events, I couldn't let him be thirty in 2004 and fifty in 2009. That's quite hard to explain and probably doesn't make sense to you but little details are important in stories. The first chapter of the Invisible Agents is up in Warehouse 17.

Quote of the Day

All the time you spend trying to get back what's been took from you, more is going out the door.

Ellis

No Country for Old Men

 

 

Written by Falcon, Monday 08 November 2010

The War for Humankind ch 15

Greetings, the 15th chapter of the War for Humankind is the last chapter, this is the third book in the Lutionn collection. These characters will be back for the oncoming books, continuously adding more plot and expanding on people of Lutionn. I have thoroughly enjoyed writing this book as well as the previous ones and would like to thank you for reading it. Hopefully the next novel will be as fun as this one. The 15th Chapter of the War for Humankind is up in Warehouse 17.

Quote of the day

Gasp! My God, you're right, Marge! You kids wouldn't put me in a home like I did to my dad, would you?

Homer

The Simpsons

 

Written by Falcon, Monday 01 November 2010

Dead man's walk

Greetings, Dead man's walk was written by Larry McMurtry and is the prequel to Lonesome dove, if that first book reflects the second novel then I will thoroughly enjoy it. The story is set around a large and varied cast of 200 Texan rangers, mainly focusing on Woodrow Call, Gus McCrea, Matilda Jane, Bigfoot Wallace, Shadrach and Long Bill Coleman as well as many others who are continuously in the story but not written about as much as the others.

The plot is a very simple one but none the less, McMurtry manages to generate excitement and keeps the story fresh. The 200 Texans march through the harsh conditions of the land under the order of a retired pirate, Colonel Cobb to capture the Mexican town of Santa Fe in hopes of taking the gold and silver that has been told in many tall tales. In a previous expedition Bigfoot Wallace had a premonition that consisted of the Comanche leader Buffalo Hump having an alliance with the Apache chief Gomez to attack the white men who were taking over their land. As the rangers need to walk through this territory, they come under threat from the weather, starvation and Indians, making their numbers fall as the book continues. The book continues to move at a fast rate with interesting characters which makes it a book that you wouldn't want to miss. The fourteenth chapter of the War  for Humankind is up in Warehouse 17.

Plot=8/10

Characters=10/10

Wording=9/10

Overall=9/10

Quote of the day

Your father was seduced by the dark side of the Force. He ceased to be Anakin Skywalker and became Darth Vader. When that happened, the good man who was your father was destroyed. So what I told you was true, from a certain point of view.

Obi-Wan

Star Wars Episode 6: Return of the Jedi.

 

 

 

Written by Falcon, Saturday 23 October 2010

Mass Effect 2

Greetings, previously on the blog I had given Mass Effect the reward of Super Duper fantastic 100% the best and the sequel deserves it to. In Mass Effect two you have the choice to carry on your old Mass Effect character and develop them further as the story progresses. The game has limited the amount of exploration, which is good to a degree in that you don't have to search everywhere to find someone or something, and has new features in areas such as buying fuel to travel.

The story takes place a few months after Mass Effect, when Commander Shepard and the crew are destroying any remaining Geth who followed Saren. A strange ship is detected by the Normandy but it is too late to outmaneuver its beams, most of the crew make it out safely apart from Navigator Adams. In an attempt to rescue the pilot Commander Shepard stays aboard the Normandy until Joker is safe but unfortunately is knocked into space unable to be helped. Shepard wakes up in a facility two years later after being healed during operation Lazarus, Cerberus, a pro-human terrorist organization is found to be responsible for saving Shepard. They brought him back from the verge of death to stop alien creatures called Collectors, who are attacking human colonies and are working for the Reapers. To understand the plot the first Mass Effect has to be known, to prevent the Collectors Commander Shepard needs to build a new and vastly bigger squad as the others are continuing the life they are living since the attack on the Normandy. Despite this a few friendly faces can be seen, among the new squad are Jacob and Miranda who where in Mass Effect Galaxy, which I had reviewed a few weeks ago. I highly encourage people to play this game, it is one of my favorite games and I wait for Mass Effect three patiently. The eleventh, twelfth and thirteenth chapter of the War for humankind is in the Warehouse.

 

Plot=10/10

Characters=10/10

Special effects=10/10

Overall=10/10

Quote of the day

You gotta be a little skeptical, Sharona. Otherwise you end up believing in everything — UFOs, elves, income tax rebates...

Adrian Monk

Monk

 

Written by Falcon, Saturday 16 October 2010
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